by Gilgamesh Thu Apr 11, 2013 10:09 pm
Chess Pieces
Gate of Kings is heavily inspired by the anime/manga/novel High School DxD. Our factions are known as Sets. A Set consists of a King, Queen, two Bishops, two Knights, two Rooks and eight Pawns. Once selected, a character's piece in a selected Set can not be changed. If a character leaves a set, whether by choice, becoming a King themselves or discarded by their King, they can not, under any circumstances, become a piece for the same King once more. So choose your pieces wisely! It should also be noted that it is the power of the King that gives pieces their power. If you leave a set, you are no longer a piece until joining another Set or establishing your own.
King
The most important piece and, initially the most powerful piece. As in actual chess, the King should be protected at all costs. When the King is defeated in an official match, it is lost. The King can also forfeit a match. Unlike other pieces, Kings do not increase in power in any shape or form. Kings determine which piece a character will become in their Set. Pieces can only be vacated when the character that fills that role leaves the Set for any reason. A King is able to freely adjust their stats as they see fit, as long as it matches the total and can possess abilities that would fill any of the other roles.
King's Stats
300 stat points to place freely
600 base health
Queen
At max level, the most powerful piece in a Set, as far as combat prowess go. All pieces are vital within a Set. However, second only to the King, the Queen can definitely be considered to be the most important piece. The Queen is second in command within a Set. The Queen is also the personal protector and enforcer of the King outside of Official Set Matches. It is a rare occurrence for a King to be seen and the Queen not be nearby. In Official Set Matches, the Queen usually leaves protection of the King to other pieces, such as the Rook, and spread their particular brand of mayhem across the battlefield. Battles are often decided the moment the two opposing Queens engage in battle with one another. True to their destructive nature, all damage inflicted by a Queen is increased by 10%.
Queen's Stats
35 Strength (+7 per level)
35 Intelligence (+7 per level)
10 Endurance (+2 per level)
10 Wisdom (+2 per level)
20 Dexterity (+4 per level)
24 Agility (+3 per level)
268 Health (+25 per level)
+30 free stats per level
Bishop
The Bishops are, in the simplest terms, the wizards or mages of a Set. Where the Queen focuses on overwhelming force as a whole, the Bishop dabbles almost strictly in the magical arts. Bishops primary objectives are to keep other pieces in play and make advancing towards the King hell on opponents. Bishops accomplish this through versatile means. They are able to use curative abilities to heal allies and provide shields to mitigate damage, or even a combination of the two. Bishops are also able to set barriers and magical traps across the battlefield in order impede or outright halt the movements of key pieces.
Bishop's Stats
10 Strength (+2 per level)
30 Intelligence (+5 per level)
10 Endurance (+1 per level)
30 Wisdom (+5 per level)
23 Dexterity (+3 per level)
19 Agility (+2 per level)
244 Health (+20 per level)
+25 free stats per level
Knight
Let me guess. You're thinking Knights are noble. Ha! This is Gate of Kings! Knights are tricky assassins! I can't make it any simpler than that. The Knights have the responsibility of locating and dispatching important targets as soon as possible. Unlike the other pieces, the mobile Knight relies not on brute force, but finesse. They are able to hone in on the weak points of an enemy unlike any other. The Knights, takes more risks than perhaps any other piece. The only exception to this would a King choosing to fight on the frontlines. What makes the Knight dangerous, is also their weakness. They rely on getting close and consistently landing critical attacks. Since they focus on where they attack as opposed to how hard, the power behind these attacks are lacking. A Knight's critical attacks actually do 60% bonus damage and "wound" the target, reducing their Endurance and Wisdom by 5% each.
Knight's Stats
26 Strength (+3 per level)
26 Intelligence (+3 per level)
10 Endurance (+1 per level)
10 Wisdom (+1 per level)
30 Dexterity (+6 per level)
25 Agility (+4 per level)
254 Health (+20 per level)
+25 free stats per level
Rook
Oh... the Rooks... The walls... They must protect this house, and protect this house they do. In Official Set Matches, while the Queen is raining destruction, it falls primarily on the Rooks to protect the King. If the Queen is the unstoppable force, the Rooks are the immovable objects. As such, they do not flinch in the face of any attack. Rooks are immune to critical attacks unless first immobilized in some way. Rooks also receive 10% reduced damage from all attacks and can redirect all attacks towards themselves from their allies. Lastly, Rooks possess an ability that can only be used once per match. The ability, called Castling can only be used if the Rook has not left the presence of the King. Castling nullifies the next attack directed towards the King. This effect lasts until it absorbs an attack or the Rook is no longer in the presence of the King. These impressive defensive capabilities do not come without consequence. Rooks receive a 20% penalty to all damage they cause.
Rook's Stats
20 Strength (+3 per level)
20 Intelligence (+3 per level)
30 Endurance (+5 per level)
30 Wisdom (+5 per level)
15 Dexterity (+2 per level)
15 Agility (+1 per level)
260 Health (+50 per level)
+25 free stats per level
Pawn
Last but least, we have the Pawns. Worry not my friends, if you are chosen to be a Pawn by your King, you are just as important as any other piece. The reason for this is simple. Pawns are the wildcards. A determined Pawn, or one that is left unchecked, can decisively swing the match in their Set's favor. While initially weaker than the other pieces, Pawns have numbers on their side and can overwhelm any other pieces. Pawns are not to be underestimated. If a Pawn were to reach a certain location, dictated at the beginning of every Official Set Match, they are presented with two options. A Pawn can remove itself from the board in order to put a captured Queen, Bishop, Knight or Rook back in play. The resurrected piece will be return at the King's current location. This is the sacrifice play to give their Set a second chance. The Pawn can instead choose to promote itself to any other place, excluding a King. The Pawn then gains the innate abilities of the piece is chooses. The Pawn's stats do not change.
Pawn's Stats
120 Stats to place freely (+3 to all stats per level)
240 Health (+20 per level)
+20 free stats per level
Last edited by Gilgamesh on Sat May 04, 2013 1:35 pm; edited 2 times in total