Link(active):Able to link with current weapon and or object in hand Gives Raze a random buff from 1-4% increase in either strength or endurance uses up one turn and adds a link counter.Cool down 1 turn increase on how many weapons Raze has linked to max 3.
Level headed(passive): Able to think calmly during extreme situations activates only when health is below 30% and gives Raze a 10% increase in endurance.
Weapon wheel(active): Able to switch to a new weapon mid battle and gives Raze a 5% increase in strength each use cool down is 2 turns and the max use of the skill is 3 per battle. will give Raze 1 weapon wheel token per use.
Blade Dance(active): When Raze has 3 Link counters on him and has 3 Weapon wheel Counters he will get a temporary 10% buff in strength and a 30%debuff in endurance and will be able to attack twice that turn. Will lose all link counters and weapon wheel counters and effects after 2 turns.only can be used once per battle.
Unyielding will(passive): When an ally has less than 10% health or is an attack that would defeat them Raze is able to take the attack instead of the ally.
Level headed(passive): Able to think calmly during extreme situations activates only when health is below 30% and gives Raze a 10% increase in endurance.
Weapon wheel(active): Able to switch to a new weapon mid battle and gives Raze a 5% increase in strength each use cool down is 2 turns and the max use of the skill is 3 per battle. will give Raze 1 weapon wheel token per use.
Blade Dance(active): When Raze has 3 Link counters on him and has 3 Weapon wheel Counters he will get a temporary 10% buff in strength and a 30%debuff in endurance and will be able to attack twice that turn. Will lose all link counters and weapon wheel counters and effects after 2 turns.only can be used once per battle.
Unyielding will(passive): When an ally has less than 10% health or is an attack that would defeat them Raze is able to take the attack instead of the ally.