Wind Discs:
Zephyr can summon up to 10 wind discs. For the fewer he summons, it travels faster and more accurately. He can launch these directly at the target or in an arc. This is ineffective as a long range attack, as the disc will not stay together, limiting its role to close quarters. Each disc can deal 20 damage. This technique has a 3 turn cooldown.
Zephyr can summon up to 10 wind discs. For the fewer he summons, it travels faster and more accurately. He can launch these directly at the target or in an arc. This is ineffective as a long range attack, as the disc will not stay together, limiting its role to close quarters. Each disc can deal 20 damage. This technique has a 3 turn cooldown.
Last edited by thng on Mon May 06, 2013 11:18 pm; edited 1 time in total